May 21st, 2009
by Mike Schramm.
Filed under: Analysis / Opinion, Gaming, Software
You have to admit: for all of the gaming woes that the Mac faithful has suffered, there’s fortunately never been a shortage of great indie games for us to play. Aquaria made it to our platform, World of Goo appeared pretty early on, and now Braid, Jonathan Blow’s terrific deconstruction of Super Mario Bros., has appeared on OS X thanks to the kind folks over at Hothead Games. The game has won more awards than you can count, but I can personally tell you it’s great, as I played the XBLA release when it first arrived. It’s a classic 2D platformer in the vein of Mario with a very important twist: you can reverse, slow, and replay time throughout the various levels. That twist results in an extremely artistic game that takes apart the original Mario story and ends up with something very much more beautiful and sad.
“Artistic”? “Beautiful”? “Sad”? Can I say these things about a videogame? Of course I can — Braid stands in a class of its own as an experience that uses art and gameplay together to tell quite a story. If you’re a fan of innovative games or just great interactive experiences, and haven’t played through it yet (it’s fairly short, maybe six hours at the most), it’s definitely worth a look. The Greenhouse is selling the Mac or PC versions for $14.95.
TUAWBraid comes to the Mac originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 21 May 2009 08:30:00 EST. Please see our terms for use of feeds.
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